Pathfinding and Invisible walls.
I can understand why Jumping, swimming, ect aren't in the game. This is made for PvP and if an archer was shooting at a jumping warrior he'd run into a lot of evaded attacks, as well as this game turning into a bad match of Half-Life 2 Deathmatch (all the rabbits.. jumping everywhere..)
But the pathfinding and invisible walls are reddiculus, I've found myself tripping over a 3'' high stub in the ground trying to walk aroudn a tight corner, hills that are unsurpassable, things of the sort, they get very reddiculous. In pvp, when you're running along in the arena, and an invisble wall when you try and turn a corner tightly stops you in place to get beat on by warriors is not my idea of gosu. I'd like hills to be travelable, if they are going for the whole "Don't go here thing" and do not want to implement jumping, why not add little white picket fences in places of all those damned invisible walls. Or an "old school" torn down brick wall.. to fit in with the schema. But the invisible wall thing, not knowing when you're going to be stuck in place running from players or mobs.. not gosu
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